/*
* Copyright (C) 2012-2013, <Aeihu.z, aeihu.z@gmail.com>.
*
* Game Scenario Maker is a free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* Version 2(GPLv2) as published by the Free Software Foundation.
*/

////==============================================================================
//#ifndef _CMAP_H_
//    #define _CMAP_H_
//
//#include <SDL.h>
//#include <vector>
//
//#include "CTile.h"
//#include "CSurface.h"
//#include "CCommon.h"
//#include "CAnimation.h"
//
//
////==============================================================================
//class CMap {
//    public:
//        SDL_Surface*            Surf_Tilesets;
//        CAnimation                Anim_Control;
//
//    private:
//        std::vector<CTile>      TileList;
//
//    public:
//        CMap();
//
//    public:
//        void OnInit();
//
//        bool OnLoad(const char* File);
//
//        void OnRender(SDL_Surface* Surf_Display, int MapX, int MapY);
//
//        void OnLoop();
//
//    public:
//        CTile*    GetTile(int X, int Y);
//};
//
////==============================================================================
//
//#endif
